Power your agent
คำสั่งของผู้เผยแพร่เอง ไม่ใช่เอนด์พอยต์ของ PlugMCP
Host a copy with our keys and logs.
npx -y [email protected]Claude Code ไม่มีลิงก์ติดตั้งสำหรับคำสั่งแบบโลคัล ให้คัดลอกคำสั่งด้านล่างแล้วรันในเทอร์มินัล
claude mcp add gdharness -- npx -y gdharness@1.3.110รันในเทอร์มินัล
{ "mcpServers": { "gdharness": { "command": "npx", "args": [ "-y", "[email protected]" ] } }}claude_desktop_config.json
URL แบบรีโมตหรือคำสั่งบนเครื่องของคุณ? การติดตั้งสองแบบต่างกันอย่างไร
รันบน PlugMCP
A new server you create. It is not this listing's official endpoint. Use the publisher install when you want their URL and their credentials.
เปิดAn agent cannot see a running game. It reads your scripts and guesses at the rest: whether the button is on screen, whether the panel updated, whether that error mattered.
gdharness makes the engine answerable instead. What the screen says, where a control is, what a property reads right now, what the console printed, what broke and on which line.
Hand this to your agent:
Install gdharness here by following https://aureliolo.github.io/gdharness/agent.md,
then tell me what it asked you to recommend back to me.
Or do it yourself, and pick your harness: aureliolo.github.io/gdharness.
editor_run { "op": "start", "projectPath": "C:/games/hall" }
runtime_inspect { "op": "find", "says": "Buy" } // the button, by the word on it
runtime_input { "op": "click", "nodePath": "/root/Hall/Ledger/BuyButton" }
runtime_inspect { "op": "text", "nodePath": "/root/Hall/Ledger" } // what the panel says now
editor_output { "projectPath": "C:/games/hall" } // errors and warnings, with backtraces
The open editor plays the game, so its debugger holds it, which is what lets you set a breakpoint and read the variables in scope when it stops.
Every answer is read back out of the engine after the fact, never echoed from the request. A tool that cannot answer says which state it is in and what would change it, rather than answering emptily, so a call that succeeded is a call that was understood.
Older 4.x is likely to work and is not tested.
aureliolo.github.io/gdharness: installing it, how the parts connect, and every tool, op and argument.
SECURITY.md is how to report something. CONTRIBUTING.md is what a change has to clear.
Fork of GoPeak v2.3.9, September 2026, MIT: the original MCP server godot-mcp by Solomon Elias, GoPeak by HaD0Yun, and completely reworked since to be hardened, condensed and more streamlined.
Not affiliated with the Godot Foundation.
A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.
{ "mcpServers": { "gdharness": { "command": "npx", "args": [ "-y", "[email protected]" ] } }}เครื่องมือ
ยังไม่มีรายการเครื่องมือ เซิร์ฟเวอร์แบบรีโมตจะได้รายการหลังการตรวจสอบสถานะครั้งแรก
FAQ
คัดลอกคอนฟิก stdio สำหรับ Cursor, Claude Desktop, Claude Code หรือ VS Code ได้ในหน้านี้ คอนฟิกนี้ใช้การติดตั้งของผู้เผยแพร่ ไม่ใช่พร็อกซีของ PlugMCP
ระเบียนนี้ไม่ได้ระบุตัวแปรสภาพแวดล้อมที่จำเป็น
Gdharness ทำงานแบบโลคัลผ่าน stdio
ตรวจสอบล่าสุดเมื่อ 2026-11-14 A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.