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Gamenumerics

I
by io.github.26048608982lp-ai

Game numerical design & balance auditing MCP server — 17 deterministic tools, zero LLM guessing.

Power your agent

Add this server

The publisher's own command. Not a PlugMCP endpoint.

Local command
npx -y [email protected]
Credentials from the publisher
  • GND_WORKSPACES_DIR — Workspace root directory where imported xlsx tables land (default: ~/.gamenumerics/workspaces)
Provider
Claude Code
GND_WORKSPACES_DIR=<value> claude mcp add io.github.26048608982lp-ai-gamenumerics -- npx -y [email protected]

Run in a terminal.

Claude Desktop
{
  "mcpServers": {
    "io.github.26048608982lp-ai-gamenumerics": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "GND_WORKSPACES_DIR": "<value>"
      }
    }
  }
}

claude_desktop_config.json

Step-by-step: add this in Claude

Remote URL or a command on your machine? How the two installs differ

Run on PlugMCP

Host a copy with our keys and logs.

A new server you create. It is not this listing's official endpoint. Use the publisher install when you want their URL and their credentials.

Launch

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Game numerical design & balance auditing MCP server — 17 deterministic tools, zero LLM guessing.

gamenumerics

Deterministic numeric engines for game design — exposed to your AI coding agent via MCP. Import xlsx config tables, audit growth curves, run battle/gacha simulations, and reverse-engineer the formulas behind game spreadsheets. Every numeric answer comes from zero-dependency pure-function engines — zero LLM guessing.

Who it's for: game designers and solo/small teams doing roguelike / deckbuilder balance work, spreadsheet-driven numerical design, or live-ops tuning audits — no engine integration required, just an xlsx export of your config tables.

Quick start (MCP server)

The fastest way to use these engines is through mcp-server-gamenumerics — a stdio MCP server exposing 17 read-only tools to Claude Code, Cursor, ZCode, or any MCP host:

npx -y mcp-server-gamenumerics
{ "mcpServers": { "gamenumerics": { "command": "npx", "args": ["-y", "mcp-server-gamenumerics"] } } }

Full per-host config (Claude Code / Cursor / ZCode), the 17-tool reference, and the performance baseline live in mcp-server/README.md.

What's inside

PathWhat it is
lib/engine/formula-engine/19 pure-function numeric engines: battle simulation, gacha probability + Monte Carlo, EHP×EDPS power model, growth projection, economy production/consumption, progression curves, level systems, difficulty mirroring
lib/table/xlsx/spreadsheet normalization: dual-row header merge, column pattern detection (arithmetic/geometric), base×coefficient relation inference, Theil-Sen robust curve fitting
lib/agent/tools/Tool definitions (JSON Schema + handlers) wrapping the engines — the read/audit surface
mcp-server/The npm-distributed stdio MCP server (mcp-server-gamenumerics, esbuild single-file bundle)
scripts/lib/workspace-import.tsxlsx → normalized JSON workspace import pipeline

Tool surface (17 = 14 mapped + 3 meta)

import_xlsx · list_tables / read_table · battle_simulate / simulate_gacha / compute_power / power_curve / eval_formula / audit_column / infer_column_rule / infer_table_relation · grade_workspace / profile_table / infer_foreign_keys · list_workspaces / set_workspace / read_memory

Read-only by design — write tools stay behind the web workbench's human-in-the-loop confirm flow (separate product, not part of this repo).

Development

npm install
npm test         # vitest: engine + table + mcp-server suites
npm run check    # tsc --noEmit (lib + scripts)
npm run mcp:check  # tsc for mcp-server (own tsconfig)
npm run mcp:build  # esbuild bundle → mcp-server/dist/index.js

License

MIT

How do I install Gamenumerics?
Copy the stdio config for Cursor, Claude Desktop, Claude Code, or VS Code on this page. It uses the publisher's install, not a PlugMCP proxy.
Does Gamenumerics need an API key?
The publisher lists these environment variables: GND_WORKSPACES_DIR.
What transport does Gamenumerics use?
Gamenumerics runs locally over stdio.
When was Gamenumerics last checked?
Last checked 2026-10-16. Game numerical design & balance auditing MCP server — 17 deterministic tools, zero LLM guessing.

No tool list yet. Remote servers get one after the first health check.

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