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Antics

I
by io.github.antics-gg

Deploy a web game to a playable multiplayer URL with rooms, state sync, and leaderboards.

Power your agent

Add this server

The publisher's own command. Not a PlugMCP endpoint.

Local command
npx -y [email protected]
Provider
Claude Code
claude mcp add io.github.antics-gg-antics-mcp -- npx -y [email protected]

Run in a terminal.

Claude Desktop
{
  "mcpServers": {
    "io.github.antics-gg-antics-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ]
    }
  }
}

claude_desktop_config.json

Step-by-step: add this in Claude

Remote URL or a command on your machine? How the two installs differ

Run on PlugMCP

Host a copy with our keys and logs.

A new server you create. It is not this listing's official endpoint. Use the publisher install when you want their URL and their credentials.

Launch

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Questions

How do I install Antics?
Copy the stdio config for Cursor, Claude Desktop, Claude Code, or VS Code on this page. It uses the publisher's install, not a PlugMCP proxy.
Does Antics need an API key?
No required environment variable is listed on this record.
What transport does Antics use?
Antics runs locally over stdio.
When was Antics last checked?
Last checked 2026-10-16. Deploy a web game to a playable multiplayer URL with rooms, state sync, and leaderboards.

Deploy a web game to a playable multiplayer URL with rooms, state sync, and leaderboards.

antics-mcp

Multiplayer for your game, in one prompt. An MCP server that lets an AI agent generate a web game and deploy it to a playable multiplayer URL — rooms, live state sync, and leaderboards — inside a single conversation.

AI can write a whole game — a single HTML file or a multi-file project — but it can't stand up a server, so everything it builds is single-player. antics-mcp is the missing piece: your agent writes the game, calls one tool, and hands you back a link your friends can open. No backend, no player accounts.

→ antics.gg · full API in one file: antics.gg/llms.txt

Install

Claude Code:

claude mcp add antics -- npx -y antics-mcp

Claude Desktop / Cursor / any MCP client — add to your MCP config (claude_desktop_config.json, Cursor's mcp.json, etc.):

{
  "mcpServers": {
    "antics": {
      "command": "npx",
      "args": ["-y", "antics-mcp"]
    }
  }
}

Then just ask: “Make a 2-player game and deploy it.” The agent writes it, calls deploy_game, and returns a playable URL — no copy-paste, no site visit, no login.

Tools

ToolWhat it doesLogin?
deploy_gameDeploy a game (html for a single file, or files for a multi-file project) → returns a playable multiplayer URL. Keyless (ephemeral room) unless given a projectId.No
create_projectCreate a project; returns its id, publishable key (pk_), and secret key (sk_, shown once).Yes
get_leaderboardRead a project's leaderboard (top scores).Yes
list_projectsList your projects.Yes
set_share_previewBrand how a project's room links unfurl on social — title, description, and image.Yes

deploy_game works without any login — it returns an ephemeral, keyless URL you can share immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the limits, sign in once with npx antics-cli login (GitHub), then the owner-scoped tools unlock and deploy_game can target a project.

How the multiplayer works

Your agent doesn't need to know any of this up front — antics.gg/llms.txt is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game calls joinRoom({}), shared room state is host-authoritative with per-player slices, writes coalesce to ~20 Hz, and a leaderboard is one submitScore() call. The deployed game runs at a /r/<code> URL with an invite link + QR built in.

Links

  • Site: https://antics.gg
  • Docs / API reference: https://antics.gg/docs · https://antics.gg/llms.txt
  • Try a demo (no install): the four games on antics.gg were each generated one-shot from the docs.
How do I install Antics?
Copy the stdio config for Cursor, Claude Desktop, Claude Code, or VS Code on this page. It uses the publisher's install, not a PlugMCP proxy.
Does Antics need an API key?
No required environment variable is listed on this record.
What transport does Antics use?
Antics runs locally over stdio.
When was Antics last checked?
Last checked 2026-10-16. Deploy a web game to a playable multiplayer URL with rooms, state sync, and leaderboards.

No tool list yet. Remote servers get one after the first health check.

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