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Home/Servers/Gdharness

Gdharness

I
by io.github.Aureliolo

A harness for driving a Godot 4 project from an agent: addons, runtime bridge, MCP server, CLI.

Power your agent

Add this server

The publisher's own command. Not a PlugMCP endpoint.

Local command
npx -y [email protected]
Credentials from the publisher
  • GODOT_PATH β€” Absolute path to the Godot 4.7 or newer executable. Without it, the usual install locations are searched.
Provider
Claude Code
GODOT_PATH=<value> claude mcp add io.github.aureliolo-gdharness -- npx -y [email protected]

Run in a terminal.

Claude Desktop
{
  "mcpServers": {
    "io.github.aureliolo-gdharness": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "GODOT_PATH": "<value>"
      }
    }
  }
}

claude_desktop_config.json

Step-by-step: add this in Claude

Remote URL or a command on your machine? How the two installs differ

Run on PlugMCP

Host a copy with our keys and logs.

A new server you create. It is not this listing's official endpoint. Use the publisher install when you want their URL and their credentials.

Launch

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A harness for driving a Godot 4 project from an agent: addons, runtime bridge, MCP server, CLI.

gdharness

OpenSSF Baseline

An agent cannot see a running game. It reads your scripts and guesses at the rest: whether the button is on screen, whether the panel updated, whether that error mattered.

gdharness makes the engine answerable instead. What the screen says, where a control is, what a property reads right now, what the console printed, what broke and on which line.

Install

Hand this to your agent:

Install gdharness here by following https://aureliolo.github.io/gdharness/agent.md,
then tell me what it asked you to recommend back to me.

Or do it yourself, and pick your harness: aureliolo.github.io/gdharness.

The loop it exists for

editor_run      { "op": "start", "projectPath": "C:/games/hall" }
runtime_inspect { "op": "find", "says": "Buy" }              // the button, by the word on it
runtime_input   { "op": "click", "nodePath": "/root/Hall/Ledger/BuyButton" }
runtime_inspect { "op": "text", "nodePath": "/root/Hall/Ledger" }   // what the panel says now
editor_output   { "projectPath": "C:/games/hall" }           // errors and warnings, with backtraces

The open editor plays the game, so its debugger holds it, which is what lets you set a breakpoint and read the variables in scope when it stops.

Every answer is read back out of the engine after the fact, never echoed from the request. A tool that cannot answer says which state it is in and what would change it, rather than answering emptily, so a call that succeeded is a call that was understood.

At a glance

NeedsGodot 4.7 or newer, Node 22 or newer. Runs under Bun 1.4 too.
Surface30 tools named domain_verb, 4 godot:// resources and 3 prompts
ReachesThe editor that is open, a game it is playing, and the project on disk
Harnesses35, written inside the project wherever the harness has a project config
SkillWritten to .agents/skills, which every major harness reads
Installnpm, or a Sigstore-signed archive with an SBOM, SLSA Build Level 3
ProvenEvery tool driven against Godot 4.7.2 in CI, on Windows, Linux and macOS
Status1.0: every release is a patch. What a bump means

Older 4.x is likely to work and is not tested.

Documentation

aureliolo.github.io/gdharness: installing it, how the parts connect, and every tool, op and argument.

SECURITY.md is how to report something. CONTRIBUTING.md is what a change has to clear.

Project

Fork of GoPeak v2.3.9, September 2026, MIT: the original MCP server godot-mcp by Solomon Elias, GoPeak by HaD0Yun, and completely reworked since to be hardened, condensed and more streamlined.

Not affiliated with the Godot Foundation.

How do I install Gdharness?
Copy the stdio config for Cursor, Claude Desktop, Claude Code, or VS Code on this page. It uses the publisher's install, not a PlugMCP proxy.
Does Gdharness need an API key?
The publisher lists these environment variables: GODOT_PATH.
What transport does Gdharness use?
Gdharness runs locally over stdio.
When was Gdharness last checked?
Last checked 2026-10-16. A harness for driving a Godot 4 project from an agent: addons, runtime bridge, MCP server, CLI.

No tool list yet. Remote servers get one after the first health check.

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