How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when
The skill file stays in the publisher's repository.
Paste the copied command in a terminal. It installs this SKILL.md into that agent.
npx skills add inkeep/open-knowledge --skill worldbuilding -a cursor -y
How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it.
How to work in a Worldbuilding project (the `worldbuilding` starter pack): a fiction encyclopedia of characters, settings, themes, factions, and lore. Read when the project has these folders, OR when asked to add a character, setting, faction, or piece of lore, or to check the world for internal consistency. Carries the auto-stub and consistency behaviors so that guidance does not live inside template bodies or folder descriptions. Complements the platform `open-knowledge` skill; does not replace it.
worldbuildingopen-knowledgeok seed --pack worldbuildingok-betaThis project is a fiction encyclopedia. The graph is the product: characters, settings, themes, factions, and lore that link to each other. The agent's main jobs are auto-stubbing new entities as they're mentioned and flagging contradictions. This skill holds those behaviors so templates and folder descriptions stay clean.
This skill is pack guidance. The platform
/open-knowledgeskill (read/write/preview/linking/grounding rules) still governs every markdown operation — this layers the worldbuilding conventions on top.
characters/ — one file per character (PC + NPC); frontmatter carries type, status, faction, first appearance.settings/ — locations, regions, world-rules; frontmatter carries region, controlling faction, danger level. The "where" of the story.themes/ — recurring narrative concerns (love, betrayal, identity). The "why." Themes work via opposition; each entry captures the theme and its tension.factions/ — political, social, criminal, magical, religious groups. Ships faction, political-faction, and religion templates.lore/ — history, mythology, cosmology, magic systems. Ships lore, magic-system, and historical-event templates.faction (or any field) contradicts their actions in narrative, or a setting is described two ways, surface the conflict — in fiction a contradiction is itself a story-shaping detail worth noting, not silently "fixing."xp_awarded, etc.) — those belong in a future TTRPG variant.Create with write({ document: { path, template: "<name>" } }). Templates carry only structure; section meaning is described here, not inside the document body.