Use when turning copy, notes, articles, or topics into customizable-length English stick-figure videos (in 10-second multiples: 30s, 60s, 3min, 5min, default 60s), kinetic line-animation explainers, m
The skill file stays in the publisher's repository.
Paste the copied command in a terminal. It installs this SKILL.md into that agent.
npx skills add kaomei/stickman-video-director --skill directing-stickman-videos -a cursor -y
Use when turning copy, notes, articles, or topics into customizable-length English stick-figure videos (in 10-second multiples: 30s, 60s, 3min, 5min, default 60s), kinetic line-animation explainers, motivational shorts, or Gemini Omni Flash prompt packages.
Use when turning copy, notes, articles, or topics into customizable-length English stick-figure videos (in 10-second multiples: 30s, 60s, 3min, 5min, default 60s), kinetic line-animation explainers, motivational shorts, or Gemini Omni Flash prompt packages.
Turn one source into a confirmed director's proposal and then N standalone prompts for approximately ten-second Gemini Omni Flash clips (where N = target duration in seconds / 10; default 6 clips for 60 seconds). Preserve the source's meaning while structuring it through a high-completion 5-stage emotional narrative arc.
Require these before planning:
16:9 or 9:1630s, 60s, 90s, 3min, 5min; default: 60s / 6 clips if unspecified)Style 1 (Classic Minimalist): light (white background, black figure) or dark (black background, white figure)Style 2 (Modern Beanie Zeke):
Style 2A (Modern Studio Tech): pure white high-key studio, subtle light-gray perspective grid, floating cyan/blue glass UIStyle 2B (Cinematic Story): full-color narrative environments, cinematic lighting & depthStyle 3 (Prehistoric Hand-Drawn / Dark Comedy): expressive white filled heads, black stick limbs, animal-hide costumes and earthy prehistoric settings; story-specific castingStyle 4 (Cozy Storytelling / 治愈故事风): expressive minimalist white-filled characters with dark stick limbs in full-color 2D cartoon environments; varied story locations and cinematic shot changesIf aspect ratio or visual style is missing, ask for all missing items in one concise message and stop. If duration is omitted, default to 60 seconds (6 clips). If a user provides a duration not divisible by 10, round to the nearest 10-second multiple. If a user specifies only light or dark theme, default to Style 1. Never select an aspect ratio or style silently. Do not re-ask choices already supplied.
Urgency, generation cost, client pressure, and requests to "pick normal settings" do not waive this gate.
references/storyboard-template.md, references/style-catalog.md and references/voice-continuity.md. Structure the narrative using the 5-Stage High-Completion Heartbeat Engine (Golden Hook → Disrupting Assumptions → Unveiling Insider Secrets → Ultimate Truth Revelation → Elevation & Interactive Discussion), with timing dynamically scaled to the target duration. Produce Phase A in the user's language, with English VO and a reference translation.references/omni-flash-prompt-contract.md and produce Phase B.references/examples.md only when a concrete end-to-end example would resolve ambiguity.Topic approval, schedule pressure, or approval of an older draft is not approval of the current Phase A.
For Style 3, read references/prehistoric-dark-comedy.md before planning. Its casting, story rhythm, palette and continuity rules override the generic no-idle, device-count and five-stage discussion-ending rules below. Use setup → escalation → ironic payoff for narrative shorts; do not force a discussion question into a visual punchline. This is a visual storytelling style, not a claim about actual prehistory.
For Style 4, read references/cozy-storytelling.md before planning and prompt assembly. Default each new ten-second segment to a different recognizable story setting, unless the user explicitly requests one location or approves a deliberate return. Preserve characters, drawing grammar, important props, movement direction and narrator—not an identical table or background across the whole video. Name the location cuts and any time jumps in Phase A. This is full-color cartoon storytelling, not a hand-drawn/sketchbook mode and not a claim of photorealistic 3D backgrounds.
references/style-catalog.md and repeat it verbatim in every clip. Keep two arms and two legs, one current pose per limb, stable proportions and uniform medium line weight; a moving arm replaces its previous pose rather than adding another arm. Keep the figure monochrome and saturated accents on props/graphics. Do not replace the anchor with "same character", ellipses, numeric anatomy recipes, skeleton/path instructions or clip-specific appearance descriptions. Occasional simple line expressions are allowed; the head remains hollow. Keep rich actions and effects separate from character design. Treat generated consistency as a visual acceptance check, not a guarantee from repeated text.A minimalist 2D animated stick figure wearing a bright red beanie (smooth knit, no pom-pom) and a yellow t-shirt, with simple black stick limbs and shorts. Simple black lines, vibrant colors, smooth 2D animation style.The same minimalist 2D animated stick figure in a bright red beanie and yellow shirt... Simple black lines, vibrant colors, smooth 2D animation style.in a modern bright white studio space with subtle light-gray perspective grid lines on the floor plane. High-key studio lighting, clean white negative space, sleek glowing cyan and electric blue glass holographic UI elements. Always include negative constraint: STRICTLY MINIMALIST, NO CIRCUIT BOARD TEXTURES, NO SCI-FI WALL PANELS, NO CRACKED CONCRETE.[0–3s], [3–7s], and [7–10s]. Never leave the character idle.references/voice-continuity.md: choose a complete video-level voice profile in Phase A, then repeat its full frozen English block verbatim in every clip. Different videos may choose different voices; a scene/style/character change must not recast the narrator. Lock timbre, register, accent, texture, delivery, pace and recording treatment, not just "same narrator". Keep emotional progression in visuals/music. Style-specific music rules never override this shared voice contract. Mandate BGM continuity from clip 1.Audio voiceover only, strictly no speech bubbles, no dialogue boxes). Quote exact dialogue and forbid alteration, repetition, captions, subtitles, or visual transcription.Recompose rather than rename:
16:9: stage action across left, center, and right; use lateral tracking and negative space.9:16: use depth, stacked motion, vertical reveals, and interface-safe placement.Theme, ratio, duration, or style changes require a fresh visual balance check. A global change invalidates prior approval.
Apply the checklist in the loaded reference. Repair any failed condition before responding.