End-to-end orchestrated workflow that runs a task the way Fable ran sessions - parallel evidence subagents, one committed plan, surgical execution with an intent gate, adversarial verification agents,
The skill file stays in the publisher's repository.
Paste the copied command in a terminal. It installs this SKILL.md into that agent.
npx skills add Sahir619/fable-method --skill fable-loop -a cursor -y
End-to-end orchestrated workflow that runs a task the way Fable ran sessions - parallel evidence subagents, one committed plan, surgical execution with an intent gate, adversarial verification agents, honest outcome-first report. Use for non-trivial multi-step tasks when the user says "/fable-loop", "run the fable loop", or "do this the way Fable would". For the rules alone without orchestration, use fable-method; for large multi-phase projects, prefer the GSD workflow and use this inside phases.
End-to-end orchestrated workflow that runs a task the way Fable ran sessions - parallel evidence subagents, one committed plan, surgical execution with an intent gate, adversarial verification agents, honest outcome-first report. Use for non-trivial multi-step tasks when the user says "/fable-loop", "run the fable loop", or "do this the way Fable would". For the rules alone without orchestration, use fable-method; for large multi-phase projects, prefer the GSD workflow and use this inside phases.
This skill orchestrates the fable-method: read its SKILL.md first; its rules govern every stage. It is installed alongside this skill (in this plugin's skills/fable-method/ directory, or ~/.claude/skills/fable-method/ for manual installs). The method says WHAT to check; this loop says WHO does the work: what runs in the main thread, what fans out to subagents, and what gets attacked before delivery.
Gate first. Trivial per the method's triviality gate: just do it, verify with the one obvious check, report in two sentences. No stages, no subagents. Everything else runs the four stages below in order.
The loop is model-agnostic. Evidence and attacker subagents are cheap-model-friendly; keep the main thread (deciding, editing) on the strongest model available, and give attackers higher effort than gatherers when a choice exists.