Agent Skills that teach AI coding agents (Claude Code, Cursor, Codex, Copilot, and 70+ others) how to create production-ready content with Scenario through the Scenario MCP server: images, video, audio, textures, skyboxes, 3D assets, and custom-trained models, for games, entertainment, and any creative vertical.
The expert tools at the bottom of the list work differently: teams of skills that drive DCC (digital content creation) software and game engines installed on your machine (ZBrush, Blender, Maya, Unreal Engine, Unity, Godot, Roblox Studio), distilled from expert tutorials, conference talks, and official documentation. They need the application, not the Scenario MCP server, and each family folder's README records how it was built and how far it was verified.
Skills follow the Agent Skills format.
Install
Everything for Scenario. Every Scenario skill, without the expert tools: the default for working through the Scenario MCP.
# Every Scenario skill, without the expert tools
npx skills add scenario-labs/skills --skill scenario scenario-inspiration scenario-image scenario-multi-reference scenario-product-shots scenario-brand-kit scenario-image-editing scenario-text-overlay scenario-storyboards scenario-game-assets scenario-sprite-animation scenario-side-view-game-kit scenario-blender-2d-animation scenario-textures scenario-skyboxes scenario-3d scenario-video-to-motion scenario-blender scenario-patina-retexture scenario-orbit-views scenario-walkable-room scenario-video scenario-video-editing scenario-video-color-grade scenario-seedance-music-video scenario-kinetic-music-video scenario-chatgpt-pet-create scenario-chatgpt-pet-update scenario-seedance-storyboard scenario-seedance-drafts scenario-video-ads scenario-ugc scenario-fan-cam scenario-reel-recast scenario-audio scenario-video-assembly scenario-motion-loops scenario-caption-studio scenario-consistency scenario-identity-library scenario-model-training scenario-asset-analysis scenario-quality-gate scenario-refine-loop scenario-model-comparison scenario-formats scenario-workflows scenario-workflow-authoring scenario-moderation scenario-report scenario-team-admin scenario-admin-analytics scenario-gpt-image scenario-mai-image scenario-seedream scenario-gemini-image scenario-reve scenario-ideogram scenario-grok-imagine-image scenario-luma-image scenario-minimax-video scenario-gemini-omni scenario-grok-imagine-video scenario-veo scenario-seedance scenario-kling scenario-vidu scenario-wan scenario-runway scenario-luma-video scenario-minimax-music scenario-elevenlabs scenario-ace-step scenario-sonilo scenario-meshy scenario-rodin scenario-sparc3d scenario-3d-worlds scenario-ad-variants scenario-thumbnails
By role or goal. INSTALL.md groups the skills by job, from 2D artist to producer, and by outcome, from game art to ChatGPT pets, with one command each.
Expert tools. A family installs as one set, since its specialists import the lead skill's scripts: select its "Expert tools" group in the installer menu, or run the command in its family README (ZBrush, Blender, Maya, Unreal Engine, Unity, Godot, Roblox Studio).
Pick, or install one skill.
# Pick from the installer menu, grouped by topic (it opens with nothing preselected: select before pressing enter)
npx skills add scenario-labs/skills
# A single skill
npx skills add scenario-labs/skills --skill scenario
The menu's topic groups cannot be selected from the command line: the CLI matches --skill against
exact skill names only, and a group flag is an open request upstream
(vercel-labs/skills#992). From a script or CI,
run the default command above or a role command from INSTALL.md with -y, which skips every prompt.
The Scenario skills need the Scenario MCP server connected:
claude mcp add --transport http scenario https://mcp.scenario.com/mcp
Or add https://mcp.scenario.com/mcp to any MCP client and sign in with a Scenario account (OAuth),
or use an API key. Full setup lives in the scenario
skill.
Staying up to date
Installs always fetch the latest copy of each skill from main; there is no version pinning.
Releases are how changes become visible: every feature, fix, and documentation change merged to
main lands in the next release, staged by release-please as an open release PR. Merging that PR
tags a version, updates CHANGELOG.md in this repository, publishes a
GitHub release, and posts the notes to the
Scenario changelog.
- To learn that a skill changed, watch this repository's releases (Watch, then Custom, then Releases
on GitHub) or check any of the changelog pages above. An entry scoped to a single skill carries
that skill's name; changes spanning several skills appear under broader scopes such as
skills. - To pull the changes, run
npx skills updatewhere you installed, or re-run your originalnpx skills addcommand.
Skills
Getting started
Connect the Scenario MCP server and learn the core generation loop every other skill builds on.
Finding a direction
Turn a blank brief into references, options someone can choose between, and a moodboard the next batch runs from.
Images
Generate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.
Game art and 3D
Sprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.
Video and audio
Video generation, editing, and color grading, seamless motion loops, music, sound effects, voice, and speech.
Socials
Made for social feeds and chat apps: UGC-style creator videos, fan-cam reactions from a photo, trend reels recast with your own character, kinetic-typography lyric videos, and animated ChatGPT and Codex pets, new or updated.
Consistency and custom models
Hold one character, product, or style across a whole set, and train custom models on your own art.
Reviewing and organizing output
Read finished assets back: caption them, extract a style or a control map, check a batch against a brief or the Quality Gate, compare candidate models on one brief, and file the keepers.
Formats and placements
Ship one approved master, image or video, to every placement: ratios, safe zones, and platform specs from social feeds to shops, storefronts, and print.
Workflows and apps
Discover, run, build, and publish Scenario workflows (apps), and migrate graphs from Weavy, ComfyUI, or other node editors.
Troubleshooting
Get past a blocked generation, and turn a stuck session into a reproducible public issue.
Team administration
Govern a team from the agent: which models it can run, who is on it and in which projects, per-member spend caps, API key roles, and who spent what.
Image model families
The top image families in depth: generation and editing modes, reference rules, and the caps that differ per member.
Video model families
The top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.
Audio model families
The top audio families in depth: music, covers and stems, sound effects, speech, dubbing, and video scoring.
3D model families
The top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.
Expert tools: ZBrush
DCC software. A lead and eight specialists that drive Maxon ZBrush 2026 through its agent bridge: sculpting, characters and creatures, stylized work, hard surface, polypaint and renders, posing and 3D print, retopology and export, automation. The bridge was proven live; full live tests of every skill are still pending.
Expert tools: Blender
DCC software. A lead and fourteen specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, blockouts for render-to-real video, Geometry Nodes, lighting, Grease Pencil, hard surface, export to game engines. Twelve test suites pass headless on Blender 5.2.1.
Expert tools: Maya
DCC software. A lead and ten specialists that drive Autodesk Maya 2027 through Python, batch or live: modeling, retopology and UVs, rigging, skinning, animation, groom, FX, look dev, Arnold lighting and rendering, pipeline scripting.
Expert tools: Unreal Engine
Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.
Expert tools: Unity
Game engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in Unity 6.3.
Expert tools: Godot
Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.
Expert tools: Roblox Studio
Game engine. A lead and thirteen specialists that drive Roblox Studio on macOS through its built-in MCP server, playtests driven by code, offline Luau checks, and Rojo builds: architecture, Luau, networking and security, data, tooling, environment, VFX and audio, UI, animation, gameplay, assets and avatar items, performance, monetization. Procedures were run live in Roblox Studio 0.743.
Example prompts
Once the skills are installed and the MCP server is connected, ask your agent things like:
- "Generate four style-matched potion icons with transparent backgrounds for my RPG inventory"
- "Make a seamless brick texture, then upscale it to 2048 without breaking the tiling"
- "Turn this concept sketch into a 3D prop and let me preview it before I export the GLB"
What is an Agent Skill?
A skill is a SKILL.md file with procedural knowledge an agent loads on demand, defined by the open
Agent Skills specification. The skills CLI installs these
files into 70+ agents, and the ecosystem directory lives at skills.sh.
Contributing
See CONTRIBUTING.md for the contribution workflow, and AGENTS.md for
the authoring contract, the public-content policy, validation, and the application-testing bar.
One-time setup after cloning: install the prerequisites, uv included, then
run pnpm install (installs commitlint, cspell, prettier, and the husky git hooks).
pnpm run validate runs the same content checks CI runs; commit messages and the PR title are
linted separately with commitlint. PRs welcome; PR titles follow Conventional Commits since they
become the squash commit header on main.
Every script shipped with a skill has a test suite in tests/<name>/; pnpm test runs them all (CI
does too). Suites need Python 3.11+, plus ffmpeg on PATH where a suite uses it. With uv installed,
pnpm test gives each suite the dependencies in its tests/<name>/requirements.txt; without uv,
install them into python3 first. Python suites use stdlib unittest, TypeScript suites use
vitest.