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Unreal Engine

Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.

by io.github.ChiR24921 starsv0.6.0-beta-eMITGitHubnpm

Summary

Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.

Install in Cursor, Claude, and VS Code

Publisher config for Unreal Engine. Paste it into the client. This is not a PlugMCP endpoint.

Cursor

{
  "mcpServers": {
    "io.github.chir24-unreal-engine-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "UE_PROJECT_PATH": "<value>",
        "MCP_AUTOMATION_CAPABILITY_TOKEN": "<secret>",
        "MCP_AUTOMATION_PORT": "<value>",
        "MCP_AUTOMATION_HOST": "<value>",
        "MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "<value>",
        "MCP_AUTOMATION_USE_TLS": "<value>",
        "MCP_ADDITIONAL_PATH_PREFIXES": "<value>",
        "MCP_CONNECTION_TIMEOUT_MS": "<value>",
        "MCP_REQUEST_TIMEOUT_MS": "<value>",
        "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "<value>",
        "LOG_LEVEL": "<value>"
      }
    }
  }
}

Claude Desktop

{
  "mcpServers": {
    "io.github.chir24-unreal-engine-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "UE_PROJECT_PATH": "<value>",
        "MCP_AUTOMATION_CAPABILITY_TOKEN": "<secret>",
        "MCP_AUTOMATION_PORT": "<value>",
        "MCP_AUTOMATION_HOST": "<value>",
        "MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "<value>",
        "MCP_AUTOMATION_USE_TLS": "<value>",
        "MCP_ADDITIONAL_PATH_PREFIXES": "<value>",
        "MCP_CONNECTION_TIMEOUT_MS": "<value>",
        "MCP_REQUEST_TIMEOUT_MS": "<value>",
        "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "<value>",
        "LOG_LEVEL": "<value>"
      }
    }
  }
}

Claude Code

UE_PROJECT_PATH=<value> MCP_AUTOMATION_CAPABILITY_TOKEN=<secret> MCP_AUTOMATION_PORT=<value> MCP_AUTOMATION_HOST=<value> MCP_AUTOMATION_ALLOW_NON_LOOPBACK=<value> MCP_AUTOMATION_USE_TLS=<value> MCP_ADDITIONAL_PATH_PREFIXES=<value> MCP_CONNECTION_TIMEOUT_MS=<value> MCP_REQUEST_TIMEOUT_MS=<value> MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE=<value> LOG_LEVEL=<value> claude mcp add io.github.chir24-unreal-engine-mcp -- npx -y [email protected]

VS Code

{
  "servers": {
    "io.github.chir24-unreal-engine-mcp": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "UE_PROJECT_PATH": "<value>",
        "MCP_AUTOMATION_CAPABILITY_TOKEN": "<secret>",
        "MCP_AUTOMATION_PORT": "<value>",
        "MCP_AUTOMATION_HOST": "<value>",
        "MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "<value>",
        "MCP_AUTOMATION_USE_TLS": "<value>",
        "MCP_ADDITIONAL_PATH_PREFIXES": "<value>",
        "MCP_CONNECTION_TIMEOUT_MS": "<value>",
        "MCP_REQUEST_TIMEOUT_MS": "<value>",
        "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "<value>",
        "LOG_LEVEL": "<value>"
      }
    }
  }
}

Tools, access, and transport

Transport
stdio
API key
UE_PROJECT_PATH, MCP_AUTOMATION_CAPABILITY_TOKEN, MCP_AUTOMATION_PORT, MCP_AUTOMATION_HOST, MCP_AUTOMATION_ALLOW_NON_LOOPBACK, MCP_AUTOMATION_USE_TLS, MCP_ADDITIONAL_PATH_PREFIXES, MCP_CONNECTION_TIMEOUT_MS, MCP_REQUEST_TIMEOUT_MS, MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE, LOG_LEVEL
Pricing
Not listed

No tool list on this record yet.

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FAQ

How do I install Unreal Engine?
Copy the stdio config for Cursor, Claude Desktop, Claude Code, or VS Code on this page. It uses the publisher's install, not a PlugMCP proxy.
Does Unreal Engine need an API key?
The publisher lists these environment variables: UE_PROJECT_PATH, MCP_AUTOMATION_CAPABILITY_TOKEN, MCP_AUTOMATION_PORT, MCP_AUTOMATION_HOST, MCP_AUTOMATION_ALLOW_NON_LOOPBACK, MCP_AUTOMATION_USE_TLS, MCP_ADDITIONAL_PATH_PREFIXES, MCP_CONNECTION_TIMEOUT_MS, MCP_REQUEST_TIMEOUT_MS, MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE, LOG_LEVEL.
What transport does Unreal Engine use?
Unreal Engine runs locally over stdio.
When was Unreal Engine last checked?
Last checked 2026-10-16. Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.

Last checked 2026-10-16. Publisher: io.github.ChiR24.

Power your agent

Add this server

The publisher's own command. Not a PlugMCP endpoint.

Local command
npx -y [email protected]
Credentials from the publisher
  • UE_PROJECT_PATH β€” Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings.
  • MCP_AUTOMATION_CAPABILITY_TOKEN β€” Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN.
  • MCP_AUTOMATION_PORT β€” Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090.
  • MCP_AUTOMATION_HOST β€” Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings.
  • MCP_AUTOMATION_ALLOW_NON_LOOPBACK β€” SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network.
  • MCP_AUTOMATION_USE_TLS β€” Connect with wss:// instead of ws://.
  • MCP_ADDITIONAL_PATH_PREFIXES β€” Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/
  • MCP_CONNECTION_TIMEOUT_MS β€” How long to wait for the editor connection, in milliseconds.
  • MCP_REQUEST_TIMEOUT_MS β€” Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost.
  • MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE β€” Inbound messages per minute from the editor before the server disconnects.
  • LOG_LEVEL β€” Log level. Logs go to stderr.
Provider
Claude Code
UE_PROJECT_PATH=<value> MCP_AUTOMATION_CAPABILITY_TOKEN=<secret> MCP_AUTOMATION_PORT=<value> MCP_AUTOMATION_HOST=<value> MCP_AUTOMATION_ALLOW_NON_LOOPBACK=<value> MCP_AUTOMATION_USE_TLS=<value> MCP_ADDITIONAL_PATH_PREFIXES=<value> MCP_CONNECTION_TIMEOUT_MS=<value> MCP_REQUEST_TIMEOUT_MS=<value> MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE=<value> LOG_LEVEL=<value> claude mcp add io.github.chir24-unreal-engine-mcp -- npx -y [email protected]

Run in a terminal.

Claude Desktop
{
  "mcpServers": {
    "io.github.chir24-unreal-engine-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "[email protected]"
      ],
      "env": {
        "UE_PROJECT_PATH": "<value>",
        "MCP_AUTOMATION_CAPABILITY_TOKEN": "<secret>",
        "MCP_AUTOMATION_PORT": "<value>",
        "MCP_AUTOMATION_HOST": "<value>",
        "MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "<value>",
        "MCP_AUTOMATION_USE_TLS": "<value>",
        "MCP_ADDITIONAL_PATH_PREFIXES": "<value>",
        "MCP_CONNECTION_TIMEOUT_MS": "<value>",
        "MCP_REQUEST_TIMEOUT_MS": "<value>",
        "MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "<value>",
        "LOG_LEVEL": "<value>"
      }
    }
  }
}

claude_desktop_config.json

Step-by-step: add this in Claude

Remote URL or a command on your machine? How the two installs differ

Run on PlugMCP

Host a copy with our keys and logs.

A new server you create. It is not this listing's official endpoint. Use the publisher install when you want their URL and their credentials.

Launch
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Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.

Suggested
  • FirecrawlπŸ”₯ Official Firecrawl MCP Server - Adds powerful web scraping and search to Cursor, Claude and any other LLM clients.
  • N
    NotionToken-auth Notion MCP: pages, databases, blocks, comments, files. Runs headless in CI and agents.
  • Context7Context7 Platform -- Up-to-date code documentation for LLMs and AI code editors

README is not crawled yet. Open the repository

Suggested
  • FirecrawlπŸ”₯ Official Firecrawl MCP Server - Adds powerful web scraping and search to Cursor, Claude and any other LLM clients.
  • N
    NotionToken-auth Notion MCP: pages, databases, blocks, comments, files. Runs headless in CI and agents.
  • Context7Context7 Platform -- Up-to-date code documentation for LLMs and AI code editors
How do I install Unreal Engine?
Copy the stdio config for Cursor, Claude Desktop, Claude Code, or VS Code on this page. It uses the publisher's install, not a PlugMCP proxy.
Does Unreal Engine need an API key?
The publisher lists these environment variables: UE_PROJECT_PATH, MCP_AUTOMATION_CAPABILITY_TOKEN, MCP_AUTOMATION_PORT, MCP_AUTOMATION_HOST, MCP_AUTOMATION_ALLOW_NON_LOOPBACK, MCP_AUTOMATION_USE_TLS, MCP_ADDITIONAL_PATH_PREFIXES, MCP_CONNECTION_TIMEOUT_MS, MCP_REQUEST_TIMEOUT_MS, MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE, LOG_LEVEL.
What transport does Unreal Engine use?
Unreal Engine runs locally over stdio.
When was Unreal Engine last checked?
Last checked 2026-10-16. Automate the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.
Suggested
  • FirecrawlπŸ”₯ Official Firecrawl MCP Server - Adds powerful web scraping and search to Cursor, Claude and any other LLM clients.
  • N
    NotionToken-auth Notion MCP: pages, databases, blocks, comments, files. Runs headless in CI and agents.
  • Context7Context7 Platform -- Up-to-date code documentation for LLMs and AI code editors

No tool list yet. Remote servers get one after the first health check.

Suggested
  • FirecrawlπŸ”₯ Official Firecrawl MCP Server - Adds powerful web scraping and search to Cursor, Claude and any other LLM clients.
  • N
    NotionToken-auth Notion MCP: pages, databases, blocks, comments, files. Runs headless in CI and agents.
  • Context7Context7 Platform -- Up-to-date code documentation for LLMs and AI code editors
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