AI-powered tools for Unity ParticleSystem workflow. Inspect and modify ParticleSystem components directly through natural language commands. Configure emission settings, shape modules, velocity curves, color gradients, and all 24 particle system modules without manual inspector navigation. Ideal for rapid prototyping, procedural effects generation, and streamlining complex particle setups. Built on top of the AI Game Developer platform.
How to use
Stability status
RQL (no extension tools)
This package adds no MCP tools: it contributes an RQL module, so agents use rql-query / rql-mutate (the unity-rql
skill carries the full "Particle systems" guide with examples). P below stands for
objects | get components | where $ is ParticleSystem.
Module structs (main, emission, shape …) are written through; MinMaxCurve takes a number or [min, max],
MinMaxGradient a color, [color, color] or gradient keys. Playback: P \| call Play() (also Pause, Stop, Clear,
Simulate(seconds)).
Supported modules (24 total):
Installation
Option 1 - Installer
- Download Installer
- Import installer into Unity project
- You can double-click on the file - Unity will open it automatically
- OR: Open Unity Editor first, then click on
Assets/Import Package/Custom Package, and choose the file
Option 2 - OpenUPM-CLI
- Install OpenUPM-CLI
- Open the command line in your Unity project folder
openupm add com.ivanmurzak.unity.mcp.particlesystem